1 Confirmation with Jefferson Nunn – The Future of Cryptocurrency and Blockchain with Special Guest Dirk of CityStates Medieval
Jefferson: Live from BTC Manager World Headquarters. This is one confirmation with Jefferson.
And there’s a lot going on in the crypto space. Even though Bitcoin has been hovering between $30,000 and $40,000. El Salvador is now planning to install 1,500 Bitcoin ATMs across the country, and they’re giving every resident an airdrop of Bitcoin. And I don’t think an airdrop of Bitcoin has happened anytime in the last few years. So this is just incredible news for the adoption of Bitcoin as a global currency. So this has just been a fascinating ride, even though people like Elon Musk seem to think that Bitcoin isn’t going to make it. Here, Bitcoin is getting some massive adoption in places like El Salvador, right behind it, several other countries like Paraguay. And even Mexico is considering making Bitcoin, the national currency.
Aside from that, within the Ethereum space 1559, the Ethereum improvement 1559 is just hit the test net. And this means that very soon, there’s going to be a hard cap on Ethereum. And that is to say that there won’t be new Ethereum printed, there’s only going to be the existing Ethereum that’s already been minted, that will be going to be consumed on the blockchain. So this is something that I think it’s going to drive Ethereum price even higher. And then even beyond that. There’s just a lot of projects that are now adopting the blockchain if you will, Ethereum even others like Nano, doing the cross-blockchain application is now the up and coming and new thing. For example, Solid Max had the private sale for having a cross-chain dex, decentralized exchange. And they think they claim to be one of the pastors out there. So there’s a lot of attention on crypto, even though prices seem to be low. So this is, as always a really good time to get involved in crypto.
And I have with me today, Dirk with CityStates Medieval is a new game that uses the in game currency called HeX. That is now available on a variety of decentralized exchanges. And it’s the first in-game currency that yields interest, just simply by holding HeX in your account, which is I think, just one of the most incredible things. I mean, with world of Warcraft or even EVE Online. If you have the in-game currency, you can just watch us slowly deflate. But here HeX we have a currency that seems to also earn interest. And even on top of that, that wasn’t innovative enough. They have a governance token and they also have a hero NFT. Again, cross-blockchain only a balancing will ever be mented for their first hero, Magnus.
So Dirk, those are the highlights. Just say hi to the audience.
Dirk: Hi, everyone.
Jefferson: So could you tell me a little bit more about your project and what’s next?
Dirk: Yes, right now we’re preparing the seed sale should start maybe when the podcast is out, it’s already started to raise funds to continue development. Because we have a lot on the roadmap that we haven’t realized yet. When we started with the concept for services, I wanted to onboard users to crypto. So instead of like most blockchain games, it’s like blockchain tech word gamification, and we want to do a good game that uses blockchain technology. So we’re completely different take because we are not going to target people that have already crypto or know about crypto but we will target the general population And get them to know crypto through our game.
Can you tell me a little bit more about the gameplay experience? I mean, what is the game about it more like World of Warcraft or what?
Dirk: I think you can best be thinking there lots of mobile, it’s still way different than lots of mobile. So it’s more mix of several different games. But the thing lots of mobile is very popular. And people will understand mostly what it’s about when compared to that. Growth of mobile has now I don’t know 100 million installs. So it’s very popular mobile. So what we are trying to do is, we tokenize everything in the game. So we gather wood for food, strome. Later on, you can find ores like iron, gold, enhanced gold bars, iron bars, which you can use to craft weapons, [inaudible] troops almost they change the values of the troops like attack defense and critical hit chance and etcetera. And then we play in PvP like battles in turn-based battles, which is the style of sadistic as civilization combat.
Yes, so everything in the game has a value, and we are not selling resources to the player. So the players will only trade resources under each other. So we only sell HeX, this is the in-game currency, and all resources are directly traded against HeX on the stellar. Distributed exchange. So that’s, that’s like an order book, which is on the protocol level of the stellar network. So all trades between players are visible on the ledger for Apple.
Jefferson: Very, very cool.
Dirk: There’s no hampering by the depths or something. If we would start dumping resources or HeX or whatever on the market, people would notice me. So because everything that’s on the ledger.
Jefferson: Well, one of the questions I have kind of relates to, if you will, even the future of work, it seems like a lot of people, if you look out there in the marketplace, had been using gaming to even have a nice living in the Philippines. There’s been a lot of people earning [inaudible] always a month, just playing video games. Can you talk more about that market in that world?
Dirk: I wrote an article about that early on, when we started the development of CityStates that is, gaming as micro jobs or something like that. So, I was writing about that already early on. Because I think the most games, especially mobile games, which are very predatory like, gateway. So there are a few ways that by the way up, and the normal players are free to play players are usually more like, human NPCs. So they’re just there to entertain the waves. So my thought was like, okay, they don’t really have a chance to win, but then at least they should be paid for the time. You know what I mean?
Dirk: So, I don’t think that people will make a living playing CityStates. But I’m sure that there will be more games and people will play more different games at the same time, and maybe in some countries will be enough to make. I mean, there are always exceptions that are getting big and popular. They can make a living out of it by other means, like advertising and stuff. But I think if you play several of these kinds of games, then for sure will be possible. Or at least a little side money.
Jefferson: Yes, that makes sense.
Alright. Well, what else can you tell us about the CityState game. For example, how did how did you get the idea?
Dirk: Yes, like I said, the first idea was to onboard more people to cryptocurrency, I mean, strategy gamers since more than 20 years, I played all the big titles. I also wanted to have the perfect game. Of course, like, I guess every gamer wants to develop the perfect game in their life. So frictionless onboarding for users. So everybody can start playing it without the need to have quick already without the need to install media mask or any other third party tools, no need to pay $200 for pack to start playing etcetera. So really the frictionless onboarding, that was the goal.
And of course, you have an interesting game and not just like a card game or some. Some people like card games, I don’t like card games, I don’t like card games. I’m think they are boring and too easy to make. Most of the games right now they’re a little bit uninspired, boring, or they don’t have any gameplay at all. It’s just gambling. So I wanted to have a real game where you really need a strategy to go forward, where you have to manage your skills and not just buy stuff and sell stuff. Most of the games, you just buy stuff and you hope that someone else pays more for it later. So I wanted to add change.
Jefferson: Yes, that makes sense. Very cool.
And then I’m wondering about this master in FT. What is that?
Dirk: So you mentioned that Magnus already. So first hero, and there will be more to come, of course, Magnus is a limited edition, there will be only 1,111 and only 1,000 of those are sold. So others have giveaways and contests, etcetera. So the master entity is like the owner of the NFT. So there will be only 11 master entities. And that’s more meant for people that want to get involved. And so he stays interested in it, but maybe they don’t have the time to play or they want to play. But that’s a way to get involved with it without actually. So if you own the master NFT and the hero NFT, in this case Magnus is traded between players, when you get a share of the price that was paid for the year. And the same is because there’s 11 master NFTs. So when one sells, then 10% of that sale, go so 1% each remaining can that we’re holding. So the next time another one sells then the others get 1% of the buyer.
If you hold the master NFT and the hero itself is being traded and auctioned off between our players, then you always get a little share of the revenue.
Jefferson: Very, very cool. This is just a fascinating, fascinating project. And I really thought So ever since I first came across it about two weeks ago.
So alright, well if you want to find out more about CityStates, join us at the link that’s posted on the show, or go to citystatesm.com. They have Discord, Telegram, Twitter, Reddit. They’re all over the place. They’re easy to find. And I think this is the project that’s just going to be very fascinating to follow.
If you have any final thoughts for our listeners Dirk.
Dirk: Another word about HeX. Because the hex top numbers are special, I think. Every time we sell HeX players, which probably is mostly to store for us like Apple, Google. We need to maybe have the second buy order when five less than the selling price, so the value of HeX can never go lower than that buy order, because the buy order will always cover all HeX in circulation. So on the other hand, when we saw NFTs, massive NFTs, quality of life upgrades, etcetera.
Everything, where HeX is basically burned and doesn’t affect the economy of game, 25% of that, is also used to push the price of HeX a little bit. So each time there is a sale, which is not affecting the economy directly. It goes towards the buyback of HeX. So, HeX has fixed floor and a fixed bottom, the difference is 25%, in which the players can trade HeX between each other. And every time there’s more revenue coming in, the price gets up a little bit and the bottom can also.
Jefferson: Yes, that almost sounds like the flywheel that Sophia does, which is been shown to be very, very effective. So exciting stuff. Well, thank you for joining us today on the show Dirk.
Dirk: Thank you for having me.
Jefferson: We would love to have you back in a few months after the project gets further along and we can talk more. So, thanks again.
Dirk: Thank you.
Thanks, everybody. Bye